//
// Created by zerax on 2020/10/31.
//

#include <glm/gtc/matrix_transform.hpp>
#include "quat_camera.hh"

QuatCamera::QuatCamera() {

}

glm::mat4 QuatCamera::getMatrix() {
    return glm::lookAt(m_position + m_front, m_position, m_up);
}
